Hi,
i am dropping a sphere node, a uv texture node with polar and the uv seems are pretty bad at one edge, how can i get perfect uv's on a sphere? Attached is an image
perfect uv's on sphere
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I'm also interested in this method. We want to projected seamlessly on this bass model.
I was thinking polar or cylindrical UV projection would be best. This way textures can keep wrapping around the body portion seamlessly.
I've experimented with UV Flatten but this has a seam. Maybe I'll try UV Pelt again.
I was thinking polar or cylindrical UV projection would be best. This way textures can keep wrapping around the body portion seamlessly.
I've experimented with UV Flatten but this has a seam. Maybe I'll try UV Pelt again.
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