I installed UE 4.20 then houdini-16.5.539-win64-vc14 to get the 4.20 compatible plugin. Weirdly it wasn't copied over during install so I did it manually. On startup the following message shows up:
Plugin ‘HoudiniEngine’ failed to load because module ‘HoudiniEngineRuntime’ could not be found.
Plugin failed to load in 4.20
8126 9 0- ZoltanE_Aimotive
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- dpernuit
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Hi Zoltan,
Some changes in Unreal 4.20 did cause some issues with the installed version of the plug-in.
More precisely, the pre-built runtime component is not generated anymore by the Unreal build system.
Currently, the only way to use the 4.20 plug-in is to build it from the source.
(either the sources that ship with Houdini, or the source on Github)
I'll post an update here once that issue is solved.
Some changes in Unreal 4.20 did cause some issues with the installed version of the plug-in.
More precisely, the pre-built runtime component is not generated anymore by the Unreal build system.
Currently, the only way to use the 4.20 plug-in is to build it from the source.
(either the sources that ship with Houdini, or the source on Github)
I'll post an update here once that issue is solved.
- bobcober
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I am struggling to get 4.20 working as well….
Confused about needing a custom engine build - is it possible just to compile the plugin as part of a c++ ue project using the launcher's rocket engine?
Typically a plugin can be used at engine or project level?
But when compiling Houdini plugin from source - it seems there are hard coded engine paths?
Thanks for any feedback
Confused about needing a custom engine build - is it possible just to compile the plugin as part of a c++ ue project using the launcher's rocket engine?
Typically a plugin can be used at engine or project level?
But when compiling Houdini plugin from source - it seems there are hard coded engine paths?
Thanks for any feedback
- eoinobroin
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- bobcober
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- ipninichuck
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- dpernuit
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Hi,
The UE4 plugin in those version should work fine.
However, there seem to be an issue with autostarting a pipe Houdini Engine server in recent version.
Try changing your session type to TCP sockets in project settings, and restart Unreal.
Another solution would be to connect to an existing HARS process or Houdini Engine Debugger session.
The UE4 plugin in those version should work fine.
However, there seem to be an issue with autostarting a pipe Houdini Engine server in recent version.
Try changing your session type to TCP sockets in project settings, and restart Unreal.
Another solution would be to connect to an existing HARS process or Houdini Engine Debugger session.
- leighwoo
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