Splitting out search radius of PCfind / nearpoints functions in VEX

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Is there a way to split out the search radius so that I can search different amounts in X distance and Z distance.

I've thought about grouping the points into an X group and a Z group and then using their groups to filter out the points. This would mean running the function twice, once for each direction.

Is there a more elegant way, or a better function I'm not thinking of?
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Hey there, Just a thought.. could you write rest positions on your points, scale the Z so your radii are the same in both Z and X directions, do your find function then pop the points back to their original positions?
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