Issues on using GameDev Vertex Animation Texture RBD with Unity

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Hi all,

Have started to play with VAT and Unity lately with the followings,

Houdini 17.0.459
GameDev Tools 1.110
Unity 2018.3.0f2

It looks like it is working to a certain point, but I am suspecting the vertex_rigid_body_shader from git and/or rotation exporting was having issues.
It appears as if the pivot is wrong.

I have tried the look at the original vertex_animation_examples.unitypackage. But the rigid body fracture part doesn't seems to be having the right resources (missing baked pos/rot textures), while others (fluids etc) appears to be working.

Here I have attached my unity project assets folder and the hip file. Anyone can help to take a look?
Thanks!

Attachments:
facturetest.zip (3.1 MB)

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If you're trying to use the vertex animation textures with the new render pipeline they don't work. We're busy porting the shaders to the new pipeline and should have a first pass in the next couple of weeks.

Mike
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Great! Thanks Mike!

It turns out that my issue was actually caused by enabling the impact data check boxes in the rbd solver, which baked out the wrong pos/rot textures.
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