I'm using Houdini Engine to created instance based trees in UE4.
What I mean is that branches and flowers are instances of the same meshes.
The problem I have when I open the tree (which looks good in Houdini) in UE4 the instances look a bit off.
It seems to me that it just rotations are a bit off because flowers pivots seem to be in place.
At the attachment you can see a blue tree which was merged into a single mesh and looks correct.
But the red one which is built using instances is misaligned.
In Houdini however both of them look fine.
I'm using Pack node with pivot set to origin and Copy to Points node to generate the tree.
I've tried to set pivot point to centroid but still getting the same result.
Is this a bug or am I doing something wrong?
I would assume if this would be a bug with instance rotation somebody would notice it by now.
Appreciate your help!