vellum and angular velocity

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I have been trying to set an angular velocity (w) to an object but vellum does not recognize it.
I used a wrangler node just before to plug my geometry into the vellum but it does not works.
How can I do that?

thanks you.
Gerardo Castellanos
www.gerardocastellanos.com
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Hi,

I finally got to put my hands on Vellum and I also found that @w doesn't seem to be taken into the sim as it used to be. Any clue on how to add initial angular velocity now ? Did that change ?

Thanks
Chris
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I supous like vellum works with points, has no sense angular velocity, because @w would spin each point on itself.

My solution it's a point wrangle, and set linear velocity (@v) for each point independently. In this way, each point it's simulated with a velocity equivalent to @w, and this result like the object has angular velocity.
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