Save multiple BGEO inside a loop

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Hi everyone,

I want to create 10 wooden plank with small variation. I used an offset noise inside a for-loop to generate different plank.

The problem I have is that I want at the end of the loop to save the bgeo to disk but I dont know how to tell the for-loop to execute the save operation after each iteration. (because I can't connect the ROP geo to the output). Everything works if I go One by one and do a manual single pass.
Edited by morneauju66 - 2019年4月16日 09:41:44

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Finally I have found another solution that can achieve the same goal. Insted of creating the noise offset inside the loop, I use $FF to change the offset overtime. So I can set my Rop_Geo to render frame from 1 to 10. (don't need the loop anymore).

if someone has an alternative of this solution, I'll be interested to hear it.
Edited by morneauju66 - 2019年4月16日 10:42:29
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