Hey guys ,
I have been trying to scatter some point on a moving and deforming topology geo .. But when i do so the point keeps on moving on each frame . Like the are beeing recreated.
I manage to make it on a deforming topology with the same amount of point . But when the point count change this is when the scattering point doesn't stick anymore . everytime the object get more reveal the point move .
Would you please help me out .
Here's the hip file
Scattering fix point on moving ang changing topology geo
4878 1 0- youngpusha21
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- morneauju66
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- Joined: 4月 2017
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Hey!
You can use the “point deform” node.
You need to plug the scatter node to the first input, the pig head to the second (static mesh) and the deform mesh (mountain) to the third input. From there, your scatter will follow the animation and you can delete points and it will not affect the position of the scatter.
Let me know if it works!
Cheers
You can use the “point deform” node.
You need to plug the scatter node to the first input, the pig head to the second (static mesh) and the deform mesh (mountain) to the third input. From there, your scatter will follow the animation and you can delete points and it will not affect the position of the scatter.
Let me know if it works!
Cheers
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