I need to manually animate some Voronoi pieces. I tried with the Edit geometry node, but it can't be animate, so I tried with a Transform node, but I can't find a way to have the pivot of the Transform node in the center of the Voronoi piece, it always remains to the center of the all geometry.
Hi, you could try packing the pieces using the pack or assemble SOPs. The separate pieces will each then be represented by a single point that can manipulate using transform.