Hi,
I am making a simple house destructions scene where I am using a metaball for adding force and using the same metaball to break constraints as well. While simulating constraints are breaking as they should perfectly but geometry is not behaving the same way. as you can see here pieces of the wood are still hanging in the air even though there is no constraint whatsoever. Also, the timestamp is also at the same frame.
Any help would be appreciated. Thank you
RBD Constraints behaving weirdly
2759 3 1- gishantsngh
- Member
- 4 posts
- Joined: 9月 2018
- Offline
- toadstorm
- Member
- 384 posts
- Joined: 4月 2017
- Offline
First thing I'd do is check to make sure that the s@name attribute of all your pieces is unique. If two pieces have the same name, the RBD solver will consider them the same piece (you should see a warning on the solver if this is the case).
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
- gishantsngh
- Member
- 4 posts
- Joined: 9月 2018
- Offline
- gishantsngh
- Member
- 4 posts
- Joined: 9月 2018
- Offline
-
- Quick Links