I am stuck with at a dead end. I have a high res char which is prefecture and deforming. and so I have created a sphere representation for that char in a for loop and simulated a deforming to active DOPs.
what I wanted is a what should be the proper way to transfer the simulation back to high res.
things I have tried transform pieces but DOPs does not calculate orient attribute until it the object is active
attached is a Houdini file tried to explain what is going wrong.
any help will be appreciated
thanks
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