hello 8)
im trying to do the noob thing and create a custom container for some fluid to be in. i got the fluid generated and in the glass, but no matter what i do i cant seem to get the particles to not just loose volume. they dont seem to go anywhere.. they just disappear. if any body could take a look-see at my scene file and offer any direction or feedback, id be very grateful. i've made a proxy object, which i feel is ridiculous, because what if i want splashing or something.. ive tried uping the res on it (collision rbd obj).. ive tried adjusting the particle separation to add volume. i tried to reseed particles, adjusting max sign sweep, and sign sweep thresholds, laser scan.. i have tried uping the sub steps on the whole autodop network. im lost, i did read something about a different kind of fluid called SPH? but i cant find much on that in H12. im using the HD apprentice. any help would be greatly appreciated, again. ive attached the file below.
Flip FLuid custom Container Leaking Particles.
7012 5 3- alexpdennis
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- sami.tawil
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- 172 posts
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hey alex
i fixed your file i changed quiet a lot and simplified it, will be good for you to study the file
-try to work with real scale for realistic behaviors, houdini works that way.
-8 steps for sim is overkill.
-you don't need a proxy systematically
-one of the best thing to look at to resolve penetration is the mesh collision. volume, as well as the particle separation parameter.
-adding viscosity as small as it is will help also.
-i disabled particle reseeding also.
hope it helps
PS: i think everyone who starts houdini actually start with the liquid/glass sim
search forums this question came a thousand times.
also try :
www.odforce.net
lots of amazing files to download, and great community
goodluck
i fixed your file i changed quiet a lot and simplified it, will be good for you to study the file
-try to work with real scale for realistic behaviors, houdini works that way.
-8 steps for sim is overkill.
-you don't need a proxy systematically
-one of the best thing to look at to resolve penetration is the mesh collision. volume, as well as the particle separation parameter.
-adding viscosity as small as it is will help also.
-i disabled particle reseeding also.
hope it helps
PS: i think everyone who starts houdini actually start with the liquid/glass sim
search forums this question came a thousand times.
also try :
www.odforce.net
lots of amazing files to download, and great community
goodluck
- alexpdennis
- Member
- 12 posts
- Joined: 7月 2009
- Offline
- sami.tawil
- Member
- 172 posts
- Joined: 3月 2012
- Offline
i am new to houdini (10 month or so)
houdini is hard work, you will really need to try again and again
i probably did over 30 of those glass with fluid, then added the glass breaking and other stuff over time.
start simple then try to add/combine other system as you are learning stuff.
There are 100 of ways to approach a setup.
spend some time to understand what parameters does what and how there are inter-related.
goodluck
houdini is hard work, you will really need to try again and again
i probably did over 30 of those glass with fluid, then added the glass breaking and other stuff over time.
start simple then try to add/combine other system as you are learning stuff.
There are 100 of ways to approach a setup.
spend some time to understand what parameters does what and how there are inter-related.
goodluck
- alexpdennis
- Member
- 12 posts
- Joined: 7月 2009
- Offline
- Juviliancb22eeada8fa45d6
- Member
- 3 posts
- Joined: 7月 2019
- Offline
sami.tawilThanks…. that helped me tooo
hey alex
i fixed your file i changed quiet a lot and simplified it, will be good for you to study the file
-try to work with real scale for realistic behaviors, houdini works that way.
-8 steps for sim is overkill.
-you don't need a proxy systematically
-one of the best thing to look at to resolve penetration is the mesh collision. volume, as well as the particle separation parameter.
-adding viscosity as small as it is will help also.
-i disabled particle reseeding also.
hope it helps
PS: i think everyone who starts houdini actually start with the liquid/glass sim
search forums this question came a thousand times.
also try :
www.odforce.net
lots of amazing files to download, and great community
goodluck
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