Hey guys,
I do have pretty hard to solve ( of course from my perspective ) problem or more bug:
I created simple HDA with POP, timeshift to try why my particles couldn't draw a mask on my landscape ( but that's a different story ). Then I put it to the UE4 level and collision didn't work, particles were just falling without any collision at all. After that, I tried it out on a
simple level and guess what… it worked. But after trying it on another default level - VR one, it didn't.
I was checking, rather quickly world settings and those were looking the same ( but I could overlook something )
I attach every file that I could and thanks guys in advance for any help!
POP collision and UE4 problem
2692 2 2- jakubmularski
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- jakubmularski
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From my further investigation if my HDA asset is at 0,0,0 everything is fine, the problem is when it's not there. Then it has a problem with translation, and nothing has to do with the levels. Thanks in advance for further checking what's up.
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UPDATE:
If you put your HDA in 0,0,0 everything is fine and you need to build your POP with that in mind, not so good but it's viable
===========================
UPDATE:
If you put your HDA in 0,0,0 everything is fine and you need to build your POP with that in mind, not so good but it's viable
Edited by jakubmularski - 2019年9月25日 11:14:20
- dpernuit
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