Hello. When I try to launch a test project, if the plugin is loaded I get the following error:
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UE4Game binary.
houdini You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>
When I disable the houdini plugin, it builds fine, but then I can't use it !
I'm using Houdini 17.5.391 and UE4 4.23
Any advice ? Thank you.
BUILD FAILED error
7036 3 1- A-OC
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- A-OC
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- dpernuit
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Hi,
We don't have any Oculus Quest here to check this on, but this is likely caused by the Quest requiring android binaries for the plugin.
Unfortunately, since we do not support that platform (only Windows/Mac/Linux), you will need to build the binaries with UE4.
Alternatively, if you can't build, you could use the plugin in the editor, bake down the results from your hda to native UE4 assets, then build your game without the HDAs/plugin.
We don't have any Oculus Quest here to check this on, but this is likely caused by the Quest requiring android binaries for the plugin.
Unfortunately, since we do not support that platform (only Windows/Mac/Linux), you will need to build the binaries with UE4.
Alternatively, if you can't build, you could use the plugin in the editor, bake down the results from your hda to native UE4 assets, then build your game without the HDAs/plugin.
- A-OC
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