I usually model in c4d,then import them into houdini to layout the scene,do lighting,shading and simulations.The problem is if the models are complicated(eg.CAD models),it’s so tedious and time-consuming to import them into houdini,and re-split,re-assign material to different parts,re-adjust the pivot…
It’s just so easy in c4d to build a scene using imported models.But in houdini,it’s way more complicated.Maybe i’m doing wrong?what’s the best way to import models into houdini?
the best way to import complicated models into h?
5107 4 1- wanglifu
- Member
- 185 posts
- Joined: 2月 2017
- Offline
- Midphase
- Member
- 833 posts
- Joined: 1月 2018
- Offline
Honestly I just use the File node, and then sort things out manually as far as materials, etc.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- EricSheng
- Member
- 159 posts
- Joined: 2月 2018
- Offline
- w_maro
- Member
- 81 posts
- Joined: 9月 2014
- Online
hi
look at this tutorial on youtube
Large FBX Scene Workflow - Houdini for Noobs 21
here is the direkt Link to the tools
https://axisfx.design/tools
look at this tutorial on youtube
Large FBX Scene Workflow - Houdini for Noobs 21
here is the direkt Link to the tools
https://axisfx.design/tools
- gmanyyz
- Member
- 44 posts
- Joined: 1月 2017
- Offline
-
- Quick Links