Matcaps?

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I watched the video from Mike Lyndon, and was wondering if the matcaps are available somewhere?
Werner Ziemerink
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There's plenty around if you google image search for ‘matcap’. There's also several that ship with blender.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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Thanks. That worked perfectly once I realized blender use hdr images and not jpg's. No wonder I did not find them at first.
Werner Ziemerink
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what about creating matcaps in houdini… what would i have to do?

Like, if I had a nice looking shader set up, how can i bake it out with mantra? like maybe with the games baker tool? and then map it to a sphere? and then render that sphere…

somethin like that? right?

i feel like i'm missing details though… like, what exactly does the exr contain besides for color data?
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Nothing, just colour data. The matcap material assumes you've rendered a sphere. It uses the normal of your surface to look up the correct pixel in your sphere render, and maps that colour back onto your model.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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