Transforms and LOPs

   4712   14   1
User Avatar
Member
50 posts
Joined: 5月 2015
Offline
Occasionally using LOPs I have issues using the transform LOP to move around things in the scene. I discovered 9 times out of 10 that if I drag the exact xform I want into Primitives I can usually get the object to move. It doesn't work on everything though, here I have a vellum grain sim that produces points in a SOPcreate. If I import that into LOPs I get a transform but no matter how much I move it the points don't change position. Since the majority of my scene is in LOPs I'd like to be be to move things around after the fact for layout.
User Avatar
Member
734 posts
Joined: 12月 2006
Offline
Not that the transform shouldn't work, but have you tried the edit LOP instead?
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
User Avatar
スタッフ
4525 posts
Joined: 7月 2005
Offline
Please post a hip file, or submit a bug…
User Avatar
Member
50 posts
Joined: 5月 2015
Offline
Here's the repro scene. I have two branches, one with a transform, and one with the Edit. In both cases I'd expect the points to move, but they stay anchored.

Attachments:
sand_test.hip (1.1 MB)

User Avatar
Member
50 posts
Joined: 5月 2015
Offline
Anything on this? Is it a bug, should I submit it? Or is it a limitation?
User Avatar
Member
8045 posts
Joined: 9月 2011
Offline
eldiren
Anything on this? Is it a bug, should I submit it? Or is it a limitation?

Your file works fine for me.

(18.0.315)
User Avatar
スタッフ
4525 posts
Joined: 7月 2005
Offline
Sorry, I didn't see your reply. But also, it appears to be working fine to me too… What are you seeing that is not behaving properly? Are the Edit and Transform LOPs having no effect at all? Or is there some other erroroneous behavior you're seeing?
User Avatar
Member
50 posts
Joined: 5月 2015
Offline
In Houdini 18.0.287 I couldn't move points around with the Edit or Tranform LOP. Maybe it's fixed in 315. I have to check on some computer.
Edited by eldiren - 2019年12月14日 10:10:54
User Avatar
Member
50 posts
Joined: 5月 2015
Offline
In build 18.0.318 I've tested it and I'm still getting no effect from the Transform or Edit LOPs on the /sand/points_0 object in the test scene. The sand pig head stays at the center of the world regardless of how I move the transform handles.
Edited by eldiren - 2019年12月16日 00:37:28
User Avatar
スタッフ
4525 posts
Joined: 7月 2005
Offline
Maybe post a quick video? Here's mine…

Attachments:
sand_test.mp4 (4.1 MB)

User Avatar
Member
50 posts
Joined: 5月 2015
Offline
Playing around again I noticed it does move in Karma for me. Is that what you guys are using. In the video below you can see it doesn't move in Houdini GL or Arnold.

Image Not Found

Attachments:
sand_test.mp4 (7.8 MB)

User Avatar
Member
8045 posts
Joined: 9月 2011
Offline
Mark's was houdiniGL. I also tested it in HoudiniGL without issue. I do not have Arnold installed.
User Avatar
スタッフ
4525 posts
Joined: 7月 2005
Offline
That's very odd, especially the stretch from about 0:10 to 0:15, where it seems you are doing exactly the same thing I was doing, using the same (Houdini GL) render delegate. I am still unable to reproduce this problem. This is a real long shot, but could you try removing the Arnold render delegate and see if the problem persists, using _only_ Houdini GL in the viewport (not even Karma)? Thanks.
User Avatar
Member
50 posts
Joined: 5月 2015
Offline
No dice, with both Redshift and Arnold plugins and delegates turned off I still can't move points around. Again prims are fine, this only happens with pure point objects. I have no way of removing Karma that I know of, but Karma still works for movement without the other delegates. The fact that it doesn't work for me in Houdini GL is worrisome. If it was just the delegates I'd think it was a bug to take up with them.
User Avatar
スタッフ
4525 posts
Joined: 7月 2005
Offline
I'm still not seeing this. Could you please submit a bug report? Then our support staff and other developers here can try to reproduce it… Thanks!
  • Quick Links