The neighbour(s)(count) functions are all for points. Is there a way to do the same thing for primitives? …or do I have to start by finding point neibours and… (*jumps through hoops) …find the primitives a few line of code later?
-Olivier
find primitive neighbours?
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- olivierth
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Ah!
So, instead of running over primitives I ran over points with this. The trick was to use the pointprims function and the len function to see what point was connected to more than one primitive:
-Olivier
So, instead of running over primitives I ran over points with this. The trick was to use the pointprims function and the len function to see what point was connected to more than one primitive:
int ptprims[] = pointprims(0, @ptnum); i@group_needsstairs = 0; if(len(ptprims) >= 2) { foreach(int currentprim; ptprims) { setprimgroup(0, "needsstairs", currentprim, 1, "set"); } }
-Olivier
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- altobi
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I wrote a solution for this over in this thread:
https://www.sidefx.com/forum/topic/70966/?page=1#post-301099 [www.sidefx.com]
https://www.sidefx.com/forum/topic/70966/?page=1#post-301099 [www.sidefx.com]
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