Hi everyone ! I'm new on Houdini and I'm trying to bake the result of a simple simulation.
I use the Simple baker but I'm having an issue with my final texture : I have strange blurred artifacts on the right and top of the edges of my texture. I don't know where it comes from !
I have a plane merged with my bricks as a high and I have a simple grid for the low mesh.
Do you have any ideas of what's going on ?
Thanks !
Simple Baker node : baking problem edges blurred
3973 2 0- Astrid_Mzk
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- Astrid_Mzk
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Problem solved ! it was a basic UV issue …
But I have another question about the normal map generation by the Simple Baker, it seems that the normal exported as a texture after my bake is not very good, as if the smoothing groups are broken, have you got any ideas ?I exported a 2k but the result is the same !
Thanks !
But I have another question about the normal map generation by the Simple Baker, it seems that the normal exported as a texture after my bake is not very good, as if the smoothing groups are broken, have you got any ideas ?I exported a 2k but the result is the same !
Thanks !
Edited by Astrid_Mzk - 2020年1月20日 08:17:33
- lkruel
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