Flip Fluid-Volume Source wierd particle disappearing

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If I use Volume Source to import my fluid by Flip Source the collisions are not the same as if I import my fluid from Fluid Object-Sop Path.
Also with Volume Source, I'm experiencing some volume loss as the simulation is going on, like particles are disappearing.
Why though? Am I missing something?

I need to import my emitter from Volume source to import some initialized data, like different Densities to blend them.
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