BabaJ
What Mark means and I was agreeing would be nice if there was a ‘CG’ camera, where all the ‘controls’ were present so that one could get a one to one correspondance(with a real camera) and in turn the same image as if it were taken with a real camera.
I don't think anyone was arguing with the need of physical camera, physical camera for Mantra and now Karma has been requested for years, some renderers have it though
BabaJ
No focal ‘compression’ is a property of a real lens, which I explained in earlier posts in this thread.
And yes the objects were not not taken at the same distance and that was part of my point earlier:
You cannot crop an image ( like with Houdini ‘aperature’ or any other software ‘zooming’ or crop like Photoshop ) and get the same result other than cropping, like in the photos I supplied, with a different image that was taken at another focal length. Two different focal lengths always have inherently different compression/distortions.
if the distance was not the same, how can you say that the “compression/distortion” is a result of focal length change?
as I tried to point out with my image the resulting effect needs the distance to change, otherwise (if we disregard lens distortion) focal length change just changes the FOV the same way as having different sensor size, or cropping in photoshop
no parallax distortions will happen with just focal length change (as your article also points out)
BabaJ
you also seem to be using crop and not relating to the crop factor of the sensor
Not sure what you mean by this or why you would say that.
just to illustrate that this thread is more play on words than anything else
you constantly bring the fact that aperture in houdini doesn't behave like aperture in real camera while being told that they are not describing the same thing
then you mention crop/cropping to describe what clearly is caused by dolly (moving camera towards/away from the subject) instead of what actually can be a cropping (camera crop factor, houdini crop settings, 2d post image crop)
but regardless, it's true that houdini doesn't have physical camera, or lights or even terminology of the properties that relate to many real world names in the same way as one may expect from specific point of view, so a bit of willingness to understand the how CG camera relates to real one can help easily achieving what you want instead of it being an “iterative process” as you describe