I have quite huge process where I import OBJs from a tree creating software and then refine and improve the geometry hugely.
Everything is fine except when I try to export the different parts to Alembic objects in one Alembic file, I get message
“Renaming node to /op:/obj/geo4/bough_br_1 to resolve collision.”
I have read about that and I know somehow to avoid that but in this case I have Pack for each individual part and still I get that message so I'm confused.
Please see the screen capture. The whole processed geometry comes to Split18 and there the different parts (separated by groups) are split into individual pack objects. That way the result should be like the spreadsheet on the left shows but actually there are duplicates of those nodes mentioned on the message and they are showing as separate groups when imported back with File node


The Cleans before packs are just in case, they have no effect on this problem. The other ROP Alembic Output is for batch processing with TOPs but it has no effect on this problem so the rop_alembic2 is the one whose parameters are shown.
The geometry file (1GB+) and the whole network is too large to post and it is not the point, I need generic instructions how to use the ROP Alembic Output node correctly for multiple objects (like on the spreadsheet on this capture). I have had this same message every now and then but this time I cannot get rid of it. I thought I knew how to do it correctly but obviously there something more to it that I don't know as it happens occasionally.
Very strange is that Trunk and needles come fine, only the other two branches are somehow wrong.
I have tried to find tutorial about how to REALLY use ROP Alembic Output node but zero on SideFX and only some very basic on Youtube. Houdini help for that node only explains the parameters, it does not tell how the geometry needs to be prepared to make it work correctly.
My destination for Alembics is Clarisse so if someone has some tips for especially Clarisse, please reveal

So please you Houdini gurus (or anyone, this is probably simple thing), help me and remember I am new with Houdini (see sig) so please explain well

Thank you VERY much!
Antti