Product link: https://gum.co/KYCgR [gum.co]
What's new:
1. The Modeler core has been completely rewritten. Performance, stability and UX are improved.
2. A hotkey system has been created. Hotkeys are now configured in a separate editor (Hotkeys shelf tool). The editor allows you to quickly configure keyboard and mouse shortcuts. Unlike other modeling programs, you can now associate any tool with any combination of keys or mouse actions. In a similar way, the mouse and keyboard are configured in Nevercenter Silo, but unlike Silo, there are no restrictions here. That is, you can assign absolutely any tool to the mouse. On the other hand, mouse tools such as interactive selection can also be assigned to keyboard shortcuts. Also, unlike the standard Houdini behavior in Modeler, you can use the additional two mouse keys X1 and X2 (Ctrl+X1, Shift+Ctrl+X2 etc).
The Hotkeys editor has two default mouse layouts:
1. Standard - that works just like DM and the previous Modeler version - LMB to select items and MMB to drag them
2. Pro - which allows us to select geometry components with RMB and drag with LMB. MMB used to select invisible items too.
3. The interactive state system (add-on for Python States) has been rewritten from scratch. Many tools have become more interactive and have the ability to customize the node in the viewport. In addition, you can quickly create custom interactive python tools for your own HDAs. The mouse wheel now works more universally. In many nodes, the wheel allows you to change the Uniform Scale parameter. List of nodes that now use state tools: Soft Boolean, Insert Mesh, QPrimitive, Array, Hose, Bevel, Extrude, Bridge, Set Flow, Smooth Points, Thickness, View Deform.
4. Retopology tools (Topo category) have been redesigned. TopoDraw tool (Alt+A) allows you to quickly draw poly patches on the reference geometry. It has an ability to snap to existing geometry. Topo mode (Alt+T) now packs the reference model. This speeds up the entire process of retopology with millions of faces. The Push tool now works in the Topo mode, which allows you to get the desired result even faster. In addition, the Push tool has improved performance and stability.
5. The Insert Mesh SOP was redone from scratch. It has interactive tuning, better performance, and more accurate results thanks to improved normals.
6. The Deform menu was merged with the Align menu and renamed to Transform Menu (Z).
7. The Relax tool renamed to Smooth. The tool is completely redesigned and takes advantage of Python States. Using the Smooth tool, you can smooth points or polygons in a standard way. On the other hand, the edges are smoothed as separate curves. Combined with interactive enhancements, the tool allows you to quickly fix messy areas.
8. Tools that create modeling nodes were removed from the Modeler shelf.
Only general tools are now on the shelf. Direct modeling tools are now called from the Modeler mode.
Added shelf tools: Delete Node, Merge Nodes, Stash History, Pack History, Clean History и Delete Attribs
9. Added a new tool Repeat Node Parms that allows you to apply settings from previously created nodes of the current tree
10. ToolsPanel (spacebar) renamed to Launcher. Launcher tools have been re-sorted and have a new Mouse section for interactive tools like selection or dragging
11. For Bevel, Bridge, Extrude and Smooth tools separate nodes were created
12. Bevel, Extrude, Inset, Smooth, Thickness hotkeys can work as sticky keys. That is, the call of a hotkey, for example, of the Extrude tool, leads to an instant change of the extrusion value before releasing the key.
13. Added Inset tool that uses Extrude SOP. In contrast to the Extrude tool, the first time you start Inset, you can change the inset with LMB.
14. The Lattice tool removed. It is now replaced by improved View 4 and View 9 (View Deform) from the Transform menu (Z)
15. Tools for a quick preview of the subdivided geometry were created: Preview Subdivide (Alt+1) и Preview Subdivide Wire (Alt+2). Standard viewport subdivision and instance subdivision (Symmetrize Tool) ar assigned to Alt+3 и Alt+4 respectivelly.
16. Select By Normals mode (6) allows you to select components based on normals
17. Local transformation tools have been added to the Transform menu: Local Move, Local Rotate и Local Scale
18. An Extend (Y) tool. This add-on to the Extrude tool allows you to quickly extrude edges and polygons using handles.
19. The Bridge Connected tool returned from the DM package
20. Slice, Clip and Mirror tools have the ability to set the initial origin based on points selection center
21. On the next call, the Delete tool changes the node so that it deletes unselected geometry.
22. The KitBash tool now offers to automatically create a KitBash panel if it is not created
23. Shift+Double Click can now replace the geometry of the current Insert Mesh SOP with the geometry from the KitBash panel
24. Combine and Boolean now offer to select nodes at the object level if the tool was launched inside the SOP container
25. Set Flow creates more accurate geometry in unusual situations.
26. Added a Point Weld tool (Alt+W) for interactive point stitching
27. The Soft Boolean SOP can be configured interactively. It also has a slightly improved performance.
28. Collapse History (Left) renamed to Pack History
29. Many tools are assigned to new hotkeys. The ToggleCompass tool is now called with the Backspace key.
30. The Edit Mesh shelf tool now renamed to Modeler
31. Modeler now moved to the package Houdini system instead of using houdini.env
Modeler 2020
25766 54 13- Alexey Vanzhula
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- Midphase
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Trying to use the Modeler 1.0 KitBash panel with the most recent Houdini production build results in this error:
“There is an error in the KitBash script.
Traceback (most recent call last):
File ”“, line 1, in
File ”/Users/Kays/Library/Preferences/houdini/18.0/MODELER/python2.7libs/modeler/kitbash.py“, line 2, in
from ui import hou, qtc, qtg, qtw, qtest, qt, partial, home_selected, inc_string, modeler_path, executeDeferred, settings, qt_app
File ”/Users/Kays/Library/Preferences/houdini/18.0/MODELER/python2.7libs/modeler/ui.py“, line 29, in
settings_path = modeler_path + ”/modeler/settings“
TypeError: unsupported operand type(s) for +: ‘NoneType’ and ‘str’”
Could you please confirm if this has been fixed in the new version of Modeler? Thanks!
“There is an error in the KitBash script.
Traceback (most recent call last):
File ”“, line 1, in
File ”/Users/Kays/Library/Preferences/houdini/18.0/MODELER/python2.7libs/modeler/kitbash.py“, line 2, in
from ui import hou, qtc, qtg, qtw, qtest, qt, partial, home_selected, inc_string, modeler_path, executeDeferred, settings, qt_app
File ”/Users/Kays/Library/Preferences/houdini/18.0/MODELER/python2.7libs/modeler/ui.py“, line 29, in
settings_path = modeler_path + ”/modeler/settings“
TypeError: unsupported operand type(s) for +: ‘NoneType’ and ‘str’”
Could you please confirm if this has been fixed in the new version of Modeler? Thanks!
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- Alexey Vanzhula
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- 538 posts
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Midphase
Trying to use the Modeler 1.0 KitBash panel with the most recent Houdini production build results in this error:
“There is an error in the KitBash script.
Traceback (most recent call last):
File ”“, line 1, in
File ”/Users/Kays/Library/Preferences/houdini/18.0/MODELER/python2.7libs/modeler/kitbash.py“, line 2, in
from ui import hou, qtc, qtg, qtw, qtest, qt, partial, home_selected, inc_string, modeler_path, executeDeferred, settings, qt_app
File ”/Users/Kays/Library/Preferences/houdini/18.0/MODELER/python2.7libs/modeler/ui.py“, line 29, in
settings_path = modeler_path + ”/modeler/settings“
TypeError: unsupported operand type(s) for +: ‘NoneType’ and ‘str’”
Could you please confirm if this has been fixed in the new version of Modeler? Thanks!
This was fixed
Edited by Alexey Vanzhula - 2020年4月24日 05:04:27
- Alexey Vanzhula
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- MoteOne
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- Alexey Vanzhula
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MoteOne
Hi Alexey,
thanks for doing such a great plugin. Is the whole tool written in python and is it possible to see the code? I'm learning python right now and would very interested in getting some resource for writing stuff like that.
Thx in advance,
Max
The geometry core works on blackboxed nodes with lots of VEX. For UI I use Python and the code is free. You can learn it. But it is currently not documented and not well formatted for learning
Edited by Alexey Vanzhula - 2020年5月5日 11:04:05
- MoteOne
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- Thomas4D
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where do you install on Windows 10 ?
modeler shelf is not showing up when I put the folders in
C:\Program Files\Side Effects Software\Houdini 18.0.348
……
also tried
C:\Users\XXXXXXX\Documents\houdini18.0
……
I've updated to Houdini 18.0.416 still no luck
……..
I've updated to Houdini 18.0.460 and update to redshift 3.0 No luck, NO Modeler shelf listed
does it work with Houdini Indie ?
modeler shelf is not showing up when I put the folders in
C:\Program Files\Side Effects Software\Houdini 18.0.348
……
also tried
C:\Users\XXXXXXX\Documents\houdini18.0
……
I've updated to Houdini 18.0.416 still no luck
……..
I've updated to Houdini 18.0.460 and update to redshift 3.0 No luck, NO Modeler shelf listed
does it work with Houdini Indie ?
Edited by Thomas4D - 2020年5月11日 20:48:19
Most Joy
Thomas4D
“The Bruce Lee of XYZ”
Thomas4D
“The Bruce Lee of XYZ”
- malmed
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- Thomas4D
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Thanks Malmed that did the trick
Please Alexey Vanzhula add that to the doc's even as a troubleshoot or FAQ thing in the pdf it's was very confusing
both the need to be clearer, C:\Program Files\Side Effects Software\Houdini 18.0.348 or C:\Users\XXXXXXX\Documents\houdini18.0
and the Houdini env file editing
Please Alexey Vanzhula add that to the doc's even as a troubleshoot or FAQ thing in the pdf it's was very confusing
both the need to be clearer, C:\Program Files\Side Effects Software\Houdini 18.0.348 or C:\Users\XXXXXXX\Documents\houdini18.0
and the Houdini env file editing
Most Joy
Thomas4D
“The Bruce Lee of XYZ”
Thomas4D
“The Bruce Lee of XYZ”
- Thomas4D
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ok where are the support or some tutorials for Modeler 2020 ?
any examples of working ? you lose viewport navigation ok ?!?.. what do you do go in and out of Modeler 2020 to navigate the view port ? or am i missing something?
any links it's abit hard as google does really know the Modeler 2020 Houdini
why have you not got links or any support on your site ?
any examples of working ? you lose viewport navigation ok ?!?.. what do you do go in and out of Modeler 2020 to navigate the view port ? or am i missing something?
any links it's abit hard as google does really know the Modeler 2020 Houdini
why have you not got links or any support on your site ?
Most Joy
Thomas4D
“The Bruce Lee of XYZ”
Thomas4D
“The Bruce Lee of XYZ”
- malmed
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- Thomas4D
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Discord ? really I searched DMT and found nothing ? a link or something more them DMT ??
can you guys make your job any harder ? NO tutorials, NO marketing, No documentation
Can't search for anything the because if you google “Houdini Modeler 2020” it gives you everything BUT anything related to this plugin
Your only surviving from this Houdin forum ? why make your job so Hard ?
so far I think the asset is AMAZING worth the money and glad to be modelling in Houdini and moving away from modo But what are you guys doing ?
a wordpress website for a year cost less than a single sale of the plugin? and youtube channels are free ?
can you guys make your job any harder ? NO tutorials, NO marketing, No documentation
Can't search for anything the because if you google “Houdini Modeler 2020” it gives you everything BUT anything related to this plugin
Your only surviving from this Houdin forum ? why make your job so Hard ?
so far I think the asset is AMAZING worth the money and glad to be modelling in Houdini and moving away from modo But what are you guys doing ?
a wordpress website for a year cost less than a single sale of the plugin? and youtube channels are free ?
Edited by Thomas4D - 2020年5月12日 22:35:21
Most Joy
Thomas4D
“The Bruce Lee of XYZ”
Thomas4D
“The Bruce Lee of XYZ”
- Alexey Vanzhula
- Member
- 538 posts
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Thomas4D
Discord ? really I searched DMT and found nothing ? a link or something more them DMT ??
can you guys make your job any harder ? NO tutorials, NO marketing, No documentation
Can't search for anything the because if you google “Houdini Modeler 2020” it gives you everything BUT anything related to this plugin
Your only surviving from this Houdin forum ? why make your job so Hard ?
so far I think the asset is AMAZING worth the money and glad to be modelling in Houdini and moving away from modo But what are you guys doing ?
a wordpress website for a year cost less than a single sale of the plugin? and youtube channels are free ?
1. Chat: https://discord.gg/mhZj297 [discord.gg]
2. Chat hints section has gifs about how to use most of the modeling tools. Old tools versions, but it helps a lot
3. DM 1.5 (pre Modeler) videos: https://drive.google.com/open?id=1WJZO7XZremGdGq7ce_FBE6dxIBcOkcAW [drive.google.com]
4. It is not hard to learn Modeler now. Just install and press spacebar.
5. I have no much time to update videos, but I'm trying to fix that
6. About marketing: Facebook, sidefx.com, odforce, cgpress, vimeo, but, I know, it's not enough to. Again have no much time
Edited by Alexey Vanzhula - 2020年5月13日 03:29:38
- Thomas4D
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Thanks Alexey it would be great to drop all those links at the bottom of the Gumroad page
Hey understand being busy
just found it hard to find anything as I google and google again and even tried bing ( odforce, cgpress, vimeo did not appear ?)
and hard to find a basic “how to” eg- model a chair video to get the basic intro and workflow concept.
I'll try to add something when I'm more comfortable and have the time
calling it Modeler is an issue in google,( “Houdini modeler 2020” really is a hard search )
Maybe V3 change the name to something that works better in google? IMO DMT was better.
JOY
& Thanks for the great Plugin Alexey
Hey understand being busy
just found it hard to find anything as I google and google again and even tried bing ( odforce, cgpress, vimeo did not appear ?)
and hard to find a basic “how to” eg- model a chair video to get the basic intro and workflow concept.
I'll try to add something when I'm more comfortable and have the time
calling it Modeler is an issue in google,( “Houdini modeler 2020” really is a hard search )
Maybe V3 change the name to something that works better in google? IMO DMT was better.
JOY
& Thanks for the great Plugin Alexey
Most Joy
Thomas4D
“The Bruce Lee of XYZ”
Thomas4D
“The Bruce Lee of XYZ”
- CYTE
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Hey Alexey,
Do you know this tool? I think it looks very helpful for modeling. Maybe it is something that you are able to build for your toolset.
[gumroad.com]
Cheers
CYTE
Do you know this tool? I think it looks very helpful for modeling. Maybe it is something that you are able to build for your toolset.
[gumroad.com]
Rotate Face [gumroad.com]
Cheers
CYTE
Edited by CYTE - 2020年5月23日 13:02:41
- Alexey Vanzhula
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CYTECool idea. I will check it. Thanks!
Hey Alexey,
Do you know this tool? I think it looks very helpful for modeling. Maybe it is something that you are able to build for your toolset.
[gumroad.com]Rotate Face [gumroad.com]
Cheers
CYTE
- evianaive
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- zombiebobo
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It was working fine for some time then suddenly I got this message reinstall again same problem help please
There is an error in the KitBash script.
Traceback (most recent call last):
File “”, line 1, in
File “C:/Users/b/Documents/houdini18.0/packages/../modeler/python2.7libs\modeler\kitbash.py”, line 917, in onCreateInterface
widget = PythonPanel()
File “C:/Users/b/Documents/houdini18.0/packages/../modeler/python2.7libs\modeler\kitbash.py”, line 163, in __init__
a = int( settings.value(“tree_sizes_a”, hou.ui.scaledSize(100)) )
TypeError: int() argument must be a string or a number, not ‘NoneType’
There is an error in the KitBash script.
Traceback (most recent call last):
File “”, line 1, in
File “C:/Users/b/Documents/houdini18.0/packages/../modeler/python2.7libs\modeler\kitbash.py”, line 917, in onCreateInterface
widget = PythonPanel()
File “C:/Users/b/Documents/houdini18.0/packages/../modeler/python2.7libs\modeler\kitbash.py”, line 163, in __init__
a = int( settings.value(“tree_sizes_a”, hou.ui.scaledSize(100)) )
TypeError: int() argument must be a string or a number, not ‘NoneType’
- zombiebobo
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zombiebobo
It was working fine for some time then suddenly I got this message reinstall again same problem help please
There is an error in the KitBash script.
Traceback (most recent call last):
File “”, line 1, in
File “C:/Users/b/Documents/houdini18.0/packages/../modeler/python2.7libs\modeler\kitbash.py”, line 917, in onCreateInterface
widget = PythonPanel()
File “C:/Users/b/Documents/houdini18.0/packages/../modeler/python2.7libs\modeler\kitbash.py”, line 163, in __init__
a = int( settings.value(“tree_sizes_a”, hou.ui.scaledSize(100)) )
TypeError: int() argument must be a string or a number, not ‘NoneType’
so I reinstall houdini 18.460 and it works now
not sure for how long but i will keep you updated
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