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3796 4 0- Danil Shaposhnikov
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- CYTE
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- Danil Shaposhnikov
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- goldfarb
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- JohnDraisey
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I ran into this problem with Arnold Renderer. I had a Material node at the end of the Geo Skin chain. But no materials could render off my primitive groups because those attributes had been wiped clean from the Geometry Spreadsheet. So I read this thread, dropped down a File Node to write the contents to a BGEO file, and then read off that BGEO file with all my primitive attributes preserved. Now my materials render just fine.
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