alpha chanel problem

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what does thit mean? “ Failed to load shader : ogl2/ogl2_imagecc_basic.frag”

each time i want to display the alpha chanel in render view(actually any rgb chanel seperatly) i have this massage. and this wasn't happening before. i was able to display those channels without having trouble.

i am confused.
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mplay thought your video card was OpenGL 2.0 capable and was trying to use an OpenGL2 fragment shader to display your image. So what changed if it worked before? Did you change Houdini versions? Video drivers?
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yes i downloaded the newest ati driver. this means i am an another ati abused guy?

do we have any tricks to solve this?

thank you.
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Hi,

Type ‘d’ in mplay to open the display options & select ‘Video Card Options…’. Click on ‘Common Features Only’, close and Accept. You should be fine now.

Cheers!
steven
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thank you. it is ok now.
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