Greetings Side FX folks!
I'm trying to simulate old fashioned Gouraud interpolation as a demonstration for my students.
However, I'm pretty sure the rasterizer, by default, uses bi-linear interpolation to interpolate the normal across the surface before the pixel/fragment shader. Gouraud does things in reverse. It computes the color at each vertex then interpolates the color.
Is there a way I can invoke old fashioned Gouraud shading?
Gouraud Interpolation
1394 2 0- rudeypunk
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Hm Just feed that on OLD POINT SOP I have only h 16.5 it works for me
hihihi
https://www.sidefx.com/forum/topic/72489/ [www.sidefx.com]
hihihi
https://www.sidefx.com/forum/topic/72489/ [www.sidefx.com]
- rudeypunk
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