Day 3 | Elements: Water
95264 179 10- Bencze
- Member
- 72 posts
- Joined: 12月 2016
- Offline
- Tharun Joseph
- Member
- 10 posts
- Joined: 10月 2014
- Offline
- stuartw
- Member
- 10 posts
- Joined: 7月 2015
- Offline
- evanrudefx
- Member
- 248 posts
- Joined: 2月 2016
- Offline
- steafancollins
- Member
- 3 posts
- Joined: 3月 2019
- Offline
- mihailvrode
- Member
- 33 posts
- Joined: 2月 2020
- Offline
Hello! Pls check full version on youtube!
https://www.youtube.com/watch?v=dWartOOZXoI [www.youtube.com]
https://www.youtube.com/watch?v=dWartOOZXoI [www.youtube.com]
- jjerome
- Member
- 6 posts
- Joined: 11月 2016
- Offline
- jon3de
- Member
- 22 posts
- Joined: 3月 2014
- Offline
- MattVerkuijlen
- Member
- 32 posts
- Joined: 5月 2017
- Offline
- oooskar
- Member
- 68 posts
- Joined: 6月 2015
- Offline
- manas16
- Member
- 128 posts
- Joined: 9月 2017
- Offline
- arvidurs
- Member
- 48 posts
- Joined: 11月 2017
- Offline
HOULY Daily Challenge Day 3 Water
Wipe Out
Wipe Out
Edited by arvidurs - 2020年7月3日 16:04:54
--
IG: www.instagram.com/arvidschneider
YT: www.youtube.com/arvidschneider
X: www.twitter.com/arvidurs
Lighting Supervisor at Image Engine
IG: www.instagram.com/arvidschneider
YT: www.youtube.com/arvidschneider
X: www.twitter.com/arvidurs
Lighting Supervisor at Image Engine
- Fred Eric
- Member
- 50 posts
- Joined: 9月 2019
- Offline
- tortele
- Member
- 39 posts
- Joined: 12月 2017
- Offline
- PPZ
- Member
- 21 posts
- Joined: 6月 2014
- Offline
- Igor Diachenko
- Member
- 3 posts
- Joined: 8月 2018
- Offline
- croleo
- Member
- 19 posts
- Joined: 2月 2015
- Offline
- pidgyedits
- Member
- 11 posts
- Joined: 12月 2016
- Offline
- Ted Pallas
- Member
- 12 posts
- Joined: 12月 2014
- Offline
This is my entry for Day 3 of HOULY! Today's theme was water - growing up just off of Jones Beach means it's hard for me to think about water without thinking about all the trash that floats around inside of it.
I decided to meet today's theme with a rig that would simulate the dynamics of some waterlogged plastic bits and bobs. This one is pretty simple - make a geo for the FLIP, convert it to a FLIP source with the shelf tool, add a geo for the trash, make it RBD, and then go and tweak FEEDBACK SCALE on the SOLVER tab of the VOLUME MOTION tab. I found “5.44” was a good setting for the FEEDBACK SCALE, some older forum posts made it seem like it wanted to be a huge number but that wasn't the case for me.
HIP attached, this is a fun rig!
Edited by Ted Pallas - 2020年7月3日 17:28:06
- exoskeleton___
- Member
- 3 posts
- Joined: 5月 2014
- Offline
-
- Quick Links