Day 11 | Motion: Squash & Stretch

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The last challenge of week 2 is “Squash & Stretch” - time to honour one of the 12 Principles of Animation as set out by the Nine Old Men themselves. Time to preserve some volume!

Please note that the daily winners for Day 10 and an updated leaderboard will be a bit late tomorrow. I will be on the road all day and won't get a chance to fix up the website until the late evening. I am sure everyone checks in regularly to see who won so please be aware of the delay this weekend. Of course you are busy with the next challenge anyway so this will give you a chance to stay focused…
Robert Magee
Senior Product Marketing Manager
SideFX
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Day 11
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This was a very difficult subject.
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waa~~
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My entry for today, Squash and Stretch

Attachments:
Poppin_FINAL.gif (12.9 MB)

https://huylefx.com/ [huylefx.com]
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day11 squash&stretch
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Day 11, One of the ones I dreading, wasnt as hard as I expected.
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Ponta

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crag trolling

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FX TD
i7 4770k 32Gb GTX980
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The eyes are created in Houdini using splines, then rendered as a texture for the screens. I dusted off some old books for reference but my 2D animation skills need some work haha! I hope you like it!

Edited by Henry Medhurst - 2020年7月11日 05:55:30

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squashandstretch_dayeleven_preview_v001.jpeg (2.1 MB)

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Inspired by the golf ball impact footage shot at 70000 fps!

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day_11.png (592.7 KB)

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Here's my entry for Squash & Stretch, day 11.

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There's something about bones behaving like they absolutely shouldn't that's very amusing to me.
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Day 11: Squash and stretch.

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Squash and Stretch.jpg (541.3 KB)

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My Day11
I gave up on the simulation and opted for keyframe animation.
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Day 11, not even halfway through. Does anybody else feel like they're slowly losing their mind? My concepts keep getting stranger.

Subscribe to my Patreon for the best CG tips, tricks and tutorials! https://patreon.com/bhgc [patreon.com]

Twitter: https://twitter.com/brianhanke [twitter.com]
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20 more to go!
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