Hi,
I have a crowd agent using a mocap clip. I am setting up foot locking and find one clip is not behaving as expected.
Even though the RightFoot_Planted channel is at 0, the Right Foot is still planted and I cannot explain why.
Any ideas?
Thanks a lot
(The RightFoot_Planted channel is the dark green line, the RightToeBase_Planted is the light green line)
Dan
CROWD: Agent Foot Locking not behaving as expected
1819 1 1- dansidi
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- dansidi
- Member
- 59 posts
- Joined: 10月 2010
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Here is the left foot
LeftFoot_Planted channed is shown in Orange and LeftToeBase_Planted is the Yellow channel.
As far as I was aware, if the planted channel has a value of 0, then the foot or toe is not planted and can move off the ground.
Is that correct or an over-simplification?
Why does the Left Foot become ‘not-planted’ for a couple of frames and then become planted again?
That does not make sense to me.
Any help would be great, thank you!
Dan
LeftFoot_Planted channed is shown in Orange and LeftToeBase_Planted is the Yellow channel.
As far as I was aware, if the planted channel has a value of 0, then the foot or toe is not planted and can move off the ground.
Is that correct or an over-simplification?
Why does the Left Foot become ‘not-planted’ for a couple of frames and then become planted again?
That does not make sense to me.
Any help would be great, thank you!
Dan
Edited by dansidi - 2020年7月13日 10:12:27
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