Day 26 | Materials: Metallic
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Uryu
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2020年7月26日 20:21
My entry for Day26!!!!!!!!!!!!!!!!!!!!!!!!!!
uakin
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51 posts
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2020年7月26日 20:44
Hi everyone! I call this piece Rust in Peace, as always hope you enjoy
Attachments:
rustinpeace2.png (2.5 MB)
RhysSion
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2020年7月26日 20:56
Gold, gold, Always believe in your soul…
Edited by RhysSion - 2020年7月26日 20:57:01
Attachments:
Houly26.png (585.3 KB)
manja
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2020年7月26日 21:30
hi, here's my submission.
laser rust removal. was actually pretty straight forward.
DASD
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453 posts
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2020年7月26日 21:47
Made my paneling process more stable and turned it into an HDA.
Attachments:
metal_pig5.png (268.8 KB)
2020年7月26日 21:55
My entry Day26_Metallic
Attachments:
26_metallic.png (5.4 MB)
2020年7月26日 22:30
Spent most of tonight trying some new rendering methods and exploring in MATs. Sorry it's a little noisy this time but here is my Metallic Submission.
Attachments:
Active_Render.0001.0.png (1.3 MB)
cpr3danim
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2020年7月26日 22:38
Metallic Shaders can be very cool, until you try to get the lighting just right… Got to watch out for that hammer!
Attachments:
MetalTime.jpg (641.7 KB)
Moeen
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2020年7月26日 23:14
Spent the day minding my own bismuth. All procedural. Custom growth solver to get squared fractals. Camera normal based shader for iridescence. Also, bismuth is cool.
VIDEO
Saranoff
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2020年7月26日 23:30
Day 26: Metallic
Some modern art for today
satcy
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14 posts
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taiva
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32 posts
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2020年7月26日 23:46
Liquid metal battle between gold and silver.
VIDEO
2020年7月26日 23:49
Bend and Guide Deform are pretty nice! (Fluffy agrees, I think…)
Attachments:
metallic-014.mantra1.0001.png (1.4 MB)
-- Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
tortele
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