Should the vcc be able to include header files from OTLs?
Currently doing something like this will cause vcc to fail.
#include “opdefShop/MyOP?math.h”
If vcc supported this would anyone use it? I think it would make shader assets more encapsulated but doing so would probably require a little bit more management to setup.
There would probably be a bit of overhead during compiling since vcc would have to scan OTLs in the HOUDINI_PATH, Current Hip File looking for the asset.
What do you all think?