GPU Cache or similar in Houdini

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Joined: 9月 2019
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Good day,

Recently I came across the test of some big environments, and I was wondering if there is a similar or equivalent type of GPU cache found in other DCCs?

The idea is to use them in the viewport and playblast performance, not for rendering.

Cheers,
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I suggest you look into packed primitives.
- A little nonsense now and then, is relished by the wisest men.
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