Texture/Mask/Displacement Painting HDA, WIP
61685 205 11- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
Hey guys,
here's a little preview of an HDA I've been working on for the last two months. It's still very much work in progress but I wanted to share this already with you guys It allows you to paint/project masks/displacement maps and it records everything, so you can paint stuff and reproject with a different texture and you can scroll through a history of every brush stroke.
Here's the link :
https://youtu.be/1khaq9n7p7A3 [youtu.be]
All the best,
Wout
here's a little preview of an HDA I've been working on for the last two months. It's still very much work in progress but I wanted to share this already with you guys It allows you to paint/project masks/displacement maps and it records everything, so you can paint stuff and reproject with a different texture and you can scroll through a history of every brush stroke.
Here's the link :
https://youtu.be/1khaq9n7p7A3 [youtu.be]
All the best,
Wout
Edited by Wout Tengrootenhuysen - 2020年9月6日 13:38:31
- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
A render to show the result of my HDA generating a displacement map with controls for density/ /orientation/texture…
The tool generates a mask/height map which means I can blend the individual projections. In this render, there are about 7000 projections, blended together with an over blend mode using the alpha embedded in the texture file.
The tool generates a mask/height map which means I can blend the individual projections. In this render, there are about 7000 projections, blended together with an over blend mode using the alpha embedded in the texture file.
Edited by Wout Tengrootenhuysen - 2020年9月7日 10:14:58
- goranSoulmachines
- Member
- 5 posts
- Joined: 10月 2018
- Offline
Wow man, that's real cool! If I were to sculpt some individual pore alphas, could you try them out with your tool on the pig? Really curious to see how it would turn out? I've thought about this before, think the concept is called texture bombing but not sure about it … my idea was to do instancing of planar UV projectors over the body and bake each one and merge them into one map that blends between all of the projections, but didn't think it was possible at the moment. I guess you've taken a different approach to it. This could be an awesome tool if pushed in the right direction and made more robust
- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
- megger
- Member
- 5 posts
- Joined: 3月 2020
- Offline
That's really quite impressive. Did you handle the painting entirely through python? And what's the renderer? Mantra?
The built in houdini tools for that are quite lackluster as far as I know. And the drawcurve sop being the only real option for scattering like this, and that slows down to a crawl going upwards of 20 strokes.
I'd love to play around with this, if you need someone for beta testing. I'm an unchallenged expert in breaking things, haha.
The built in houdini tools for that are quite lackluster as far as I know. And the drawcurve sop being the only real option for scattering like this, and that slows down to a crawl going upwards of 20 strokes.
I'd love to play around with this, if you need someone for beta testing. I'm an unchallenged expert in breaking things, haha.
- Bennell
- Member
- 75 posts
- Joined: 12月 2017
- Offline
Wout Tengrootenhuysen
A render to show the result of my HDA generating a displacement map with controls for density/ /orientation/texture…
The tool generates a mask/height map which means I can blend the individual projections. In this render, there are about 7000 projections, blended together with an over blend mode using the alpha embedded in the texture file.Image Not Found
Can you do this procedurally?
- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
Hi Bennel,
yes it's all procedural, you can choose the amount of projections, the density, I'm gonna add a randomisation tab to it, so you can link the size to intensity, random orientations stuff like that. I'm working on the orientation with guides right now
yes it's all procedural, you can choose the amount of projections, the density, I'm gonna add a randomisation tab to it, so you can link the size to intensity, random orientations stuff like that. I'm working on the orientation with guides right now
Edited by Wout Tengrootenhuysen - 2020年9月10日 14:05:21
- Bennell
- Member
- 75 posts
- Joined: 12月 2017
- Offline
- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
- Bennell
- Member
- 75 posts
- Joined: 12月 2017
- Offline
- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
- Bennell
- Member
- 75 posts
- Joined: 12月 2017
- Offline
- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
- Bennell
- Member
- 75 posts
- Joined: 12月 2017
- Offline
- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
- Bennell
- Member
- 75 posts
- Joined: 12月 2017
- Offline
- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
- Bennell
- Member
- 75 posts
- Joined: 12月 2017
- Offline
- Wout Tengrootenhuysen
- Member
- 139 posts
- Joined: 8月 2015
- Offline
- Bennell
- Member
- 75 posts
- Joined: 12月 2017
- Offline
-
- Quick Links