USD, UE4.26b and uvs

   4101   1   0
User Avatar
Member
84 posts
Joined: 1月 2013
Offline
Just testing out getting a vertex cached mesh geo into ue4.26b via usd (from Houdini). But I am not having much luck getting texture uvs (udim or just 1001) to be recognized in my assigned materials (st primvar is present, also tried renaming them uv, just in case). Anyone have an idea what I am missing (the UE documentation says textures are supported)?

btw, the beta usdgeomcache in ue4 seems to run fairly quick now!
carsten kolve - ds @ image engine
User Avatar
Member
84 posts
Joined: 1月 2013
Offline
seems like its a bug: https://issues.unrealengine.com/issue/UE-100533 [issues.unrealengine.com]
carsten kolve - ds @ image engine
  • Quick Links