Hi,
Onto its mesh, so that the points themselves take the color of the rendered output, a bit like you were projection mapping the rendered image back onto a pointSop or similar? I need to make a jelly like character, I can get the look really well with copySop and metaballs but I need to make the metaballs and so the points to inherit the same color as the mesh when it is rendered.
Where to begin?!?!
Cheers
F
Is it possible in houdini to bake point/vertex colors?
2882 0 2- frankvw
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