Hello,
I did some water bubbles and found, that using the fireball preset gives some really cool results.
To get a mesh from the fireball, I used Convert Volume and played with VDB until I got a cool hero water bubble.
One thing that makes me wonder is, that when I try to render it with redshift, the meshed fireball will still be rendered as a Volume.
When I cache the bubble as alembic, I have no more velocity.
The velocity is missing as soon as I use convert volume.
How do I solve that?
Thx alot!
[SOLVED] Convert Volume from PyroFX - missing Velocity
2294 2 2- mark0s
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- mark0s
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- 15 posts
- Joined: 10月 2016
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I finaly found the solution:
Instead of using “Convert Volume” I am using now “scatter” to get points on the PyroFX and mesh it with the VDB workflow.
I than used a “popnet” and “pop advect by volumes”.
Finaly I made a “Attribute transfer” from the popnet to the final mesh and got my velocity.
In Redshift I have to tick the Object Parameter under the tab “Render” the “Deformation blur from velocity”
Cheers
Instead of using “Convert Volume” I am using now “scatter” to get points on the PyroFX and mesh it with the VDB workflow.
I than used a “popnet” and “pop advect by volumes”.
Finaly I made a “Attribute transfer” from the popnet to the final mesh and got my velocity.
In Redshift I have to tick the Object Parameter under the tab “Render” the “Deformation blur from velocity”
Cheers
- Lukas Stolarski
- Member
- 35 posts
- Joined: 1月 2016
- Offline
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