Does anyone have an example they could post of using copy to points that will allow discrete static mesh output in Unreal using Bake to Blueprint? I am able to create instanced static meshes without issue, but I'd like to have each point be able to output a static mesh instead of a single instanced static mesh.
Thanks!
Unreal and V2 plugin
1800 1 0- mbhikefortree
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- aiven
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“unreal_split_instances” attribute.
https://www.sidefx.com/docs/unreal/_attributes.html#AttributesInput [www.sidefx.com]
Instances should be split into StaticMeshComponents instead of one UInstancedStaticMeshComponent.
https://www.sidefx.com/docs/unreal/_attributes.html#AttributesInput [www.sidefx.com]
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