Try to add joint to exist animation pose and export to a FBX file.
Work fine in BoneDeform, press save to disk in Rop Character Fbx node cause houdini crash, 100% reproduce. Any idea?
Add joint to Animated Pose and Rop Character FBX cause Crash
3456 5 1- yao.liu
- Member
- 6 posts
- Joined: 11月 2018
- Offline
- yao.liu
- Member
- 6 posts
- Joined: 11月 2018
- Offline
- edward
- Member
- 7871 posts
- Joined: 7月 2005
- Offline
- edward
- Member
- 7871 posts
- Joined: 7月 2005
- Offline
In the mean time, I found a workaround if your FBX file doesn't have any nodes which share the same name. The issue is that the node isn't handling when you have a path attribute that has an empty value and the Skeleton SOP doesn't know anything about the path attribute. So the workaround is just to delete the path attribute so that the output node will only use the name attribute instead.
Edited by edward - 2020年11月4日 13:28:59
- yao.liu
- Member
- 6 posts
- Joined: 11月 2018
- Offline
- yao.liu
- Member
- 6 posts
- Joined: 11月 2018
- Offline
edwardThanks so much!!
In the mean time, I found a workaround if your FBX file doesn't have any nodes which share the same name. The issue is that the node isn't handling when you have a path attribute that has an empty value and the Skeleton SOP doesn't know anything about the path attribute. So the workaround is just to delete the path attribute so that the output node will only use the name attribute instead.
Problem solved!!!
-
- Quick Links