Issue with LOD's in Unity

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So I have 2 lod groups. I assign lod_screesize as follows:

80, 2
I get in Unity:

LOD0 until it hits 80%,
LOD1 from 80% to 2%,
Culled under 2%




However, IF I change it to:

80, 1

I get in Unity:
LOD1 from 100%-80% (LOD0 disappears)
Culled from 80% down



I think this must be a bug because it doesn't make any sense.

If I'm missing something please let me know.

Using H 18.5.351 and HE 3.5.0

thanks
Edited by firefly9000 - 2020年11月18日 17:35:15

Attachments:
he01.png (77.6 KB)
he02.png (82.1 KB)

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BUMP - This still has not been resolved.

There are strange issues going on. For example LOD0 (although present in the asset) is ignored.

Edited by firefly9000 - 2021年4月8日 09:50:09

Attachments:
s2.png (14.2 KB)

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Hi, I can take a look at this. I monitor our bug database much more closely though, so a bug report with an example HDA would help identify the problem more easily: https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com]
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This should be fixed as of Houdini 18.5.556. Sorry for the long wait! As mentioned previously, if you want your issue to be resolved in a timely manner, please submit a bug report at https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com] with reproduction steps and ideally and example HDA
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anthonyt2
This should be fixed as of Houdini 18.5.556. Sorry for the long wait! As mentioned previously, if you want your issue to be resolved in a timely manner, please submit a bug report at https://www.sidefx.com/forum/topic/38188/ [www.sidefx.com] with reproduction steps and ideally and example HDA

Great - Thank you so much. I didn't submit the report because I was investigating and trying to see if it's something on my end (it's a huge project). My bad. I should have because it happened before in a smaller project.

Thanks again.
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