I am just desperate right now. I want to create a principled shader with a texture. The texture is a TIF and has an alpha channel (transparent PNG is the same).
My understanding from programs like MAX or MAYA is, that if I use a texture with an alpha channel, the object is transparent, where the alpha channel is black, and is opaque, where the alpha channel is white - showing the color of the map.
Attached you´ll find a Screenshot of the viewport and a testrendering (from Maya) how it should look like.
I just can´t get this to work in Houdini.
Can anybody help me or explain what I am doing wrong?
I searched the web and can find some help, but they are more or less older and not 1:1 the problem I have.
I am using 18.5.382-Indie.
If there is a good tutorial out there, dealing with textures and explaining how it works, I´d be very happy.