I would love to be able to export my mesh together with an generated skeleton and to export this as an fbx to UE4, where I want to animate it with the power_IK plugin. Have been trying for several hours to achieve this simple aim and would be super happy about your support. What am I doing wrong?
I had a go at your scene and added some notes as well. I did not spend too much time working on the actual transform of the joints so you might want to tweak them more to achieve the desired result.