sin wave animating pscale

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I'm doing an older tutorial that uses the old point sop.....
Its animating pscale via sin($PT/5+$F*5)
I'm trying to get this to work via a wrangle and it kind of works but doesn't continue to modify the pscale.

any ideas?

Attachments:
pscale_sin.hip (260.3 KB)

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This is a vex snippet and not an hscript expression so you cannot use $F.
Use @Frame (or @Time so that your animation is not framerate dependant).

docs [www.sidefx.com]
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Yup, that did it! Thank you so much.
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