PolyExtrude attributes problem
3080 2 1- FrostyNugget
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- Joined: 10月 2017
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Hi Everyone,
Please, correct me if i'm wrong or point me in the right direction if it's not a bug, but it seems that when a gemoetry with vertex and primitive attributes gets extruded, if you generate unwrapped texture cordinates for the sides,( the method of transfer/promote primitive attributes changes?) it deletes the sides primitve attributes.
(Houdini18.0.597)
Here the file and some images.
Please, correct me if i'm wrong or point me in the right direction if it's not a bug, but it seems that when a gemoetry with vertex and primitive attributes gets extruded, if you generate unwrapped texture cordinates for the sides,( the method of transfer/promote primitive attributes changes?) it deletes the sides primitve attributes.
(Houdini18.0.597)
Here the file and some images.
Edited by FrostyNugget - 2021年1月12日 11:39:49
- jorgelm23
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- Joined: 8月 2019
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Hello there, well gave a try to your file and I was not able to see the prim numbers as 0, does not matter if I checked the Uvs thing.
so I got a bit confused, now I wonder why it did not work on my side.
please see my attached gif. about 3m in size (sorry about that).
so I got a bit confused, now I wonder why it did not work on my side.
please see my attached gif. about 3m in size (sorry about that).
Edited by jorgelm23 - 2021年1月14日 08:07:54
- FrostyNugget
- Member
- 4 posts
- Joined: 10月 2017
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Sorry for not being clear enough, the 0 were the prim attribute “piece”, not the actual primitive number, the two colored-type faces are assigned from that attribute (visualization pruposes), my goal is to extrude unwrapping uvs while preserving my primitve attributes, (looks like it only work when you aren't generating unwapped uvs for the sides on the extrude node).
Thanks
Thanks
Edited by FrostyNugget - 2021年1月16日 18:20:33
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