How to set TArray attribute via unreal_uproperty_* ?

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I can't find any way to set the TArray attribute with HoudiniEngine, does anyone knows how? Thanks.
Edited by sysyfu - 2021年1月25日 21:34:01

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Have you tried the suggested solutions from the documentation?

Correspondance between Uproperties and the attributes are done using either the uproperty's name (the name of the uproperty in the source code) or it's display name without space (the name used in the details panel).

The "Center of Mass Offset" property can for example, be modified either by using an attribute called unreal_uproperty_centerofmassoffset (using the display name) or unreal_uproperty_comnudge (using the uproperty name).

https://www.sidefx.com/docs/unreal/_attributes.html#AttributesGenericUproperty [www.sidefx.com]
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I'm interested in this too, would be really helpful. I've tried stuff like appending the property name with 0 or _0 and at least that didn't help.
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