Day 6 Animation | Motion | Flow

   25859   99   5
User Avatar
Member
51 posts
Joined: 7月 2017
Offline
The variety of interpretations on each theme is a never-ending surprise of eye candy
Please accept this small, chewy morsel as my small contribution to the flow ...



Sea U Soon,
-alan/organic
User Avatar
Member
34 posts
Joined: 9月 2017
Offline
Day 6, Flow entry
User Avatar
Member
70 posts
Joined: 4月 2018
Offline
Day 06 - Flow

Anyone fancy a magma-rtini?
User Avatar
Member
84 posts
Joined: 5月 2012
Offline
Day 06 Flow

User Avatar
Member
34 posts
Joined: 7月 2019
Offline
it was a very hard back and forth between heightfields and lava.. then i realised that caching for 12,6 hours isn't an option. am i panicking?! Why no, yes?

Well anyway here we are now!

is this very wispy smoke flowing? -YES!

User Avatar
Member
65 posts
Joined: 3月 2020
Offline
Here is the Tommy Flow

User Avatar
Member
39 posts
Joined: 5月 2014
Offline
Hey got a few frames out for the deadline!

FLIP sim + Redshift for rendering



Cheers,
--Dave
Edited by Dave Stewart - 2021年3月7日 00:00:00
User Avatar
Member
188 posts
Joined: 2月 2016
Offline
Custom "FLIP" solver, with some curlnoise + vortex force.
User Avatar
Member
76 posts
Joined: 11月 2015
Offline
Mardini Day 06 - Flow
User Avatar
Member
96 posts
Joined: 3月 2018
Offline
day6 flow
Erik cash flow attack.
time was up.
User Avatar
Member
3 posts
Joined: 8月 2017
Offline
User Avatar
Member
11 posts
Joined: 12月 2017
Offline
So many mesmerizing posts here!
User Avatar
Member
41 posts
Joined: 3月 2008
Offline
flowing furry ball
User Avatar
Member
32 posts
Joined: 3月 2021
Offline
Cloth Flow
User Avatar
Member
8 posts
Joined: 1月 2014
Offline
Just wanted to use this opportunity to revisit basics of flip fluids. Finally learned how to animate attributes such as viscosity in solvers over particle's life.

User Avatar
Member
32 posts
Joined: 4月 2020
Offline
playing catchup...

instagram.com/paulvansommeren
www.paulvansommeren.design
User Avatar
Member
16 posts
Joined: 3月 2021
Offline
Flow!
User Avatar
Member
3 posts
Joined: 7月 2013
Offline
Still dripping!
This seemed like such a simple concept... Particles are emitted from the feet, with velocity driven by the footfall, curling around a vector based on the foot's y travel. Finding ways to make the distribution of curves more interesting has a large overlap with finding ways to crash the sim. So, in the end, a lot like a long slog across a frozen lake. Is that sound at your feet magic happening, or just ice cracking? And suddenly it's Tuesday...


Edited by Evan Ingersoll - 2021年3月9日 09:47:20
User Avatar
Member
59 posts
Joined: 4月 2015
Offline
Enter your flow state....

Attachments:
06-Flow.hiplc (661.7 KB)

Ben Mears
Community Manager
SideFX
User Avatar
Member
47 posts
Joined: 5月 2019
Offline
Day6 FLOW

Attachments:
FLOW.jpg (954.0 KB)

  • Quick Links