I have been playing around with the new kineFX tools inside h.18.5.
so far it has been quite some fun except that I cannot seem to export my rig using the new fbx character output node.
it keeps giving me the error:“ failed to export skin geometry. both name and path primitive attributes are missing.”
has anyone an idea of what I am doing wrong or what I am missing.
my setup is working just fine with the bonedeform sop and I am doing nothing too complicated.
FBXcharacterOutput issue
5476 3 1- Simon van den Broek
- Member
- 4 posts
- Joined: 3月 2014
- Offline
- cwhite
- スタッフ
- 748 posts
- Joined: 10月 2012
- Offline
- Simon van den Broek
- Member
- 4 posts
- Joined: 3月 2014
- Offline
- p2or
- Member
- 3 posts
- Joined: 7月 2014
- Offline
-
- Quick Links