SaOk
Working for me now in 18.5.449, while not yet in production build. Just separated the _3d_hidden_primitives and merged back before export. Could now import CC3 to Houdini, combine material slots with vertex colors and export to UE4. Blendshapes appearing to make faces. Thanks for the fix.
Would it be possible for you to show us the final setup you created for this to work?
Last december I struggled for this to work and ended up working with the oldschool bone setup, just for the blendshapes, as a temporary fix. I was working with mocapped characters in unreal (body and face) and wanted to use the kinefx tools to set it all up. but that gave me a lot of troubles when trying to export the blendshapes. I am glad you got this working and would like to set it up at my side aswell.