I have an issue about filling a water tank - my question is: how I can fill a wave tank emitting particles before? My problem it's when I start the simulation with a water tank all works fine but when I try to fill the same box with a emitter the fluid can't get the same water line with the same particles amount.
The scene is very strangely set up (there's some unnecessary ocean stuff mixed in there making it a little hard to debug). It'd be worth watching a few tutorials to get the basics of FLIP sorted out (the applied houdini ones are well worth the money, but there are free ones out there too).