Hi;
I'm trying to control the mass attribute of a vellum hair strand via a very simple neighbor based 'infection' effect where the mass value of 1 belonging to points in a group are propagated over time across their neighbors. Although the vellum solver should be able to handle this via a simple geometry wrangle inside it, it just refused to do it in contrast to a regular sop solver node So I had to resort to placing a sop solver inside the vellum solver just to get the vellum solver to recognize this 'infection' effect, naturally to no avail
I'm quite literally stuck and out of ideas at this point. Any help would again be highly appreciated.
Cheers;
AJ