I've been trying to get my rigged mesh over into the engine for a few days but I can't seem to get both the morph targets and the skeleton to show up.
If I export from the file menu I can get the morphs but there is no skeleton in UE4.
If I export from the fbx rop I can get the skeleton but no morphs.
The same thing happens with the character export node.
I am not modifying the mesh after the morphs so it should be FBX compliant, and I am using fbx2016 and am forcing the morphs at export.
FBX doesn't export morphs or skeleton
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